Learn UX design fundamentals with our design short courses in Sydney!
If you’ve ever wondered how to turn fuzzy ideas into sleek, user-friendly products, this one-day, hands-on workshop is your fast-track introduction to UX design. You’ll move beyond theory and discover the practical steps professionals use to bring clarity to complex problems from uncovering user needs through research and journey mapping, to sketching wireframes, running usability tests, and applying the fundamentals of accessible design.
This workshop isn’t just about learning concepts, it’s about doing the work of a UX designer. You’ll tackle a realistic design brief, collaborate in small groups, and test your ideas with rapid prototyping methods. Along the way, you’ll practise the same techniques used by UX teams in start-ups, digital agencies, and government services, guided by an experienced tutor who brings industry insights into the classroom.
Expect a lively mix of short explainers, structured exercises, and supportive feedback that will help you quickly build confidence in your design thinking. By the end of the day, you’ll walk away with a mini portfolio piece a tangible example of your UX process that you can showcase in your workplace or at your next job interview. Most importantly, you’ll leave with the mindset and methods to start creating designs that people genuinely enjoy using.
By the end of this UX design course, you should be able to:
- Explain the UX process and how it relates to product, UI and service design.
- Plan and conduct lightweight user research (interviews, observations, surveys) ethically.
- Synthesize findings into personas, problem statements and user journeys.
- Generate and prioritise ideas using structured ideation and IA basics.
- Create low‑fidelity wireframes and a clickable prototype that demonstrates task flows.
- Run and report a short usability test, capturing insights and next steps.
- Apply accessibility and inclusive design principles to common screens.
Session plan (6 × 60‑minute blocks)
Hour 1 — Orientation & Foundations
- Welcome, goals, day plan, housekeeping and accessibility commitments.
- What UX is (and isn’t): UX vs UI vs product; double diamond; agile fit.
- Activity: Lightning critique of everyday objects to surface usability heuristics.
- Output: Shared definition of success for today’s project.
Hour 2 — Research fast & ethically
- Choosing methods for time‑boxed discovery; writing good questions.
- Consent, privacy, note‑taking, observing bias; accessibility in research.
- Activity: Pair interviews with classmates on the provided brief; capture pain points.
- Output: Interview notes + top 3 insights.
Hour 3 — Synthesis to strategy
- Affinity mapping; themes; jobs‑to‑be‑done; problem framing.
- Personas and JTBD statements; mapping current journey & moments that matter.
- Activity: Create one proto‑persona and a problem statement; sketch a simple journey map.
- Output: Persona card + “How might we…?” statements.
Hour 4 — Ideation, IA & wireframes
- Diverge/converge: crazy‑8s, dot‑voting; information architecture basics.
- Flow design: tasks, states, and error handling; mobile‑first considerations.
- Activity: Sketch key screens; convert to low‑fi wireframes (paper first; Figma optional).
- Output: Wireframe set covering a primary user flow.
Hour 5 — Prototyping & accessibility
- Fidelity ladder; prototyping options; choosing interactions to test.
- Essentials of WCAG, colour contrast, typography and touch targets.
- Activity: Build a clickable prototype (Figma recommended) and add alt text & labels.
- Output: Shareable prototype link (or paper prototype) + accessibility checklist.
Hour 6 — Usability testing & storytelling
- Planning quick tests; tasks, metrics, think‑aloud; observation skills.
- Activity: 1–2 round‑robin usability tests per team; capture issues & priorities.
- Communicating outcomes: mini case‑study structure; next steps & stakeholder buy‑in.
- Output: Short read‑out (2–3 mins) with findings and recommendations.
You will learn
- Apply the UX process across research, synthesis, design and testing.
- Design wireframes and clickable prototypes with accessibility in mind.
- Run usability tests and communicate insights effectively.
You will get
- A mini-portfolio project to showcase your UX design process.
- Hands-on experience with tools and methods used by UX professionals.
- Guidance from an experienced industry practitioner.
Appropriate for
Anyone new to UX design, including beginners, professionals from other disciplines, and those considering a UX career.
What to bring
- Notebook and pen for sketching and note-taking.
- A laptop or tablet if preferred for prototyping (optional).
- Your curiosity and collaborative spirit.
What to wear
Casual comfortable clothing.
Sydney Community College
Sydney Community College is a registered charity with a voluntary Board of Directors.
The College has a mission to offer innovative continuing adult education and training programmes that support individual efforts and facilitate sustainable social change.
We do this by:
- Providing quality continuing adult education opportunities for people to build practical and theoretical skills and develop knowledge;
- Leveraging from and developing community capacity and inclusivity;
- Developing innovative affordable and accessible skills training programmes;
- Partnering with like organisations to deliver learning opportunities for disadvantaged individuals and communities;
- Partnering with all levels of government to deliver education policy objectives.
Cancellations & Refunds
If the organiser cancels the class:
You are entitled to a full refund.
If you can't attend the class:
You’re welcome to send someone in your place.
OR
- A refund can be requested 10 days before class starts. An admin fee of AU$45.00 applies.
Terms & Conditions
At Sydney Community College, we know that plans can change unexpectedly. Whether it’s a shift in your schedule, a family emergency, or just a change of heart, we want to support you in the fairest way possible.
At the same time, we’re a not-for-profit organisation that commits resources to running each class—so last-minute cancellations can significantly impact our ability to offer quality, affordable programs.
That’s why we’ve created a simple, transparent policy that balances your need for flexibility with our need to plan and deliver courses sustainably. Our cancellation policy offers two clear options, depending on when you notify us:
Cancel More Than 10 Days Before the Course Starts – You can choose to receive a full refund, minus a $45 administration fee OR a non-refundable credit note valid for 12 months for the full value you paid for the course. This credit can be used towards any future course at the College.
Option 2: Cancel Within 10 Days of the Course Starting - You’ll receive a credit note valid for 12 months for 50% of the course fee you paid for the course. This credit can be used towards any future course at the College.
Please note that both refund and credit options are only available before the course begins. Once the course has started—or if you decide to withdraw after it has commenced—no refunds or credits can be issued. If you need to cancel your enrolment, just email us and we’ll take care of it based on the timelines above.
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Basic UX Design: Introductory Workshop
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